Capcom’s Human Anatomical Reference For Artists
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Over twenty years in the past, Capcom created an anatomical reference information that’s apparently nonetheless in use at the moment when bringing characters to life.
Based on Gamasutra, Capcom artwork director Toshiyuki Kamei mentioned the information at GDC in 2017. (Capcom Japan published it on-line.)
Kamei mentioned that the information dates again to the mid-1990s and was overseen by then in-house artist Akira Yasuda. It comprises detailed listings of various muscle groups and exhibits how they work with bone construction.
Though it was initially meant for sprite design, the reference materials continues to tell and instruct younger Capcom artists so that they know tips on how to make, for instance, Avenue Fighter characters that seem like Avenue Fighter characters.
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“It’s a reasonably outdated doc,” mentioned Kamei. “However nonetheless very helpful to us.”
For extra, try Capcom’s official site. (Gvaat.com did a translation of the information, which can be found here.)
This text was initially printed on April 4, 2017. It has since been up to date.