Don’t expect another 13 years between Half-Life games, Valve says
The story of Half-Life 2: Episode Two, launched in 2007, lastly picks up once more in Half-Life: Alyx, launched in 2020. That’s a 13-year wait between entries within the collection, and Polygon had a easy query for Valve’s legendary recreation designer Robin Walker, who has labored on video games like Crew Fortress Traditional, Half-Life 2, and Dota 2: Will we have now to attend one other 13 years for extra?
It’s a query with numerous solutions, and he described, partly, why creating one other Half-Life recreation took so lengthy to start with.
“Previously, in case you’re one of many units of people who find themselves courageous sufficient to work on one thing you needed to admit to your self might be Half-Life 3 … Half-Life 3 actually at all times wanted to reply the query of what’s the alternative, what’s the huge technological leap that you just assume we are able to use indirectly to construct some actually fascinating expertise for the participant? That’s a paralyzing factor to work on. It’s arduous to sit down down and say, ‘I’m going to jot down code on that immediately.’”
However then the workforce made a VR prototype that they thought would take about 15 minutes to play by means of, utilizing belongings and AI from Half-Life 2 and hand fashions from Counter-Strike: World Offensive. Playtesters have been spending as a lot as 45 minutes with it, due to their need to discover the whole lot on this planet.
“As quickly as we constructed that prototype and put it in entrance of individuals, and talked to them afterwards … it was apparent,” Walker stated. “I understand how to start out writing code for this immediately, I understand how to start out working.” Valve knew it had a Half-Life recreation it may end. And that in the end grew to become Half-Life: Alyx.
COPYRIGHT_BP: Published on https://bingepost.com/dont-expect-another-13-years-between-half-life-games-valve-says/70859/ by - on 2020-03-23T17:21:44.000Z
It’s too quickly to even trace on the ending of Half-Life: Alyx, however the world of Half-Life has at all times been expansive sufficient to go in a number of instructions. So will there be extra? That is the place Walker started being cautious together with his phrases, however the primary reply is that, as of proper now, Valve doesn’t know.
“One of many issues culturally within the firm, we attempt to aspire to not make choices that we don’t should make if we’re going to get extra info on them that might have an effect on them sooner or later,” Walker defined, citing the suggestions Valve expects from gamers when Half-Life: Alyx launches. “We haven’t made any choices about what to do subsequent, concretely, as a result of there’s no motive to. We are able to wait every week.”
Walker described the truth that Valve doesn’t have anybody exterior of the corporate to reply to as a “cheat card.” Valve is wholly unbiased; it could do no matter it desires, every time it desires.
That being stated, Walker was keen to present followers some hope for the long run.
“I’ll say there’s numerous affection for the universe. I actually assume, we are able to all say, we actually preferred making this recreation,” he instructed Polygon. “It was enjoyable as hell to make. It was an actual breath of recent air to construct a recreation like this once more after working for years on service — type of marathons as an alternative of issues you recognize are going to finish.”
And he’s not fairly able to stroll away but.
“We ended the sport in the way in which you at all times finish the sport as a recreation developer, which is that the tip is whenever you really feel like now you actually know methods to make this recreation,” Walker continued. “I’d wish to imagine that we’re pretty much as good as we’ve ever been at constructing Half-Life at this level, and I hope we proceed to make some extra. I don’t assume there’s going to be one other 13 years [until the next one], and whether it is, I most likely received’t be engaged on it. I’m too previous for that.”