Picture: Alex Cranz (Gizmodo)

Nintendo confirmed off its newest first-party title, Animal Crossing: New Horizons, this morning, and the reception was principally good. Nevertheless, gameindustry.biz noted that there’s at the very least one large drawback with the yet-to-be-launched sport: You’re fairly screwed when you lose your save.

The issue is the limitation Nintendo is placing on saves. The FAQ at the end of the New Horizons video notes that cloud saves will not instantly be obtainable. As a substitute, they’re coming later, and solely to Nintendo Swap On-line subscribers. That’s an obnoxious caveat given Sony, Microsoft, Google, and even PC shops like Steam help cloud saves at no cost.

Worse is that in line with the effective print, these saves aren’t freely accessible to the Nintendo Swap On-line holders—slightly the cloud save is just meant for use within the case of a misplaced or broken system and might solely be used as soon as.

That’s a helluva little bit of effective print!

It’s additionally simply one other instance of Nintendo’s severe cloud points. Final yr the Nintendo Swap Lite launched, and all of us cherished it, however it struggled to distinguish itself from the unique Swap. A giant a part of that’s due to the cloud drawback. The Lite is a far superior cell system to the Swap, however has no choices for enjoying on the TV. That implies that the Lite is a wonderful selection for folks on a price range, or folks in search of a secondary journey Swap.

Sadly, cross saves from Swap to Swap are so terrifically annoying to try this they’re virtually unattainable. You actually can’t play a sport on one Swap, get house, after which cross to the opposite and choose up the place you left off. As a substitute, you have to select one system (I went with the Lite) and make it your main. On the secondary Swap, it’s a must to attempt to keep away from enjoying video games which might be tremendous depending on saved progress.

It is a transfer counter to each different firm within the trade. Ostensibly Nintendo avoids cloud saves to mitigate piracy, to encourage folks to personal their very own units as a substitute of sharing, and to keep away from dishonest. In apply, it’s simply extremely obnoxious and units Nintendo aside from different sport corporations in a extremely disagreeable method.

A few weeks ago, Phil Spencer, head of all issues Xbox at Microsoft, famous that he didn’t actually take into account Nintendo a competitor in the way forward for gaming. He was speaking concerning the distant, distant future, however was additionally pointing to Nintendo’s full lack of cloud infrastructure as a serious weak point. It’s simple to scoff at his ideas (I certain did), however for a lot of the gaming world, cloud saves have been ubiquitous for the higher a part of the last decade.

Nintendo’s draconian save guidelines and reluctance to help cloud saves is beginning to make it really feel much less like an organization making purposeful decisions to stop piracy and dishonest, and extra an organization caught in an outmoded method of doing issues.