Picture: Microsoft/Sony

This week we realized the technical specs for the Xbox Sequence X and the PlayStation 5. How do the 2 consoles stack up up to now? Regardless of solely realizing what one of many two seems to be like, they aren’t so totally different, X and 5.

Earlier than we get into it, remember these are simply numbers on screens so far as we’re involved. We’ve seen a few tech demos for each consoles, demonstrating issues like load occasions, however we’ve not seen how precise {hardware} performs up shut and in-person. Now let’s evaluate some acronyms.


PlayStation 5: Customized Zen 2 CPU with eight Cores at 3.5 GHz (Variable Frequency)

Xbox Sequence X: Customized Zen 2 CPU with eight Cores at 3.Eight GHz (3.66 GHz with Simultaneous Multithreading)

These are two customized variations of CPUs constructed utilizing AMD’s Zen 2 microarchitecture, the identical microarchitecture that powers the third technology of Ryzen PC CPUs. What’s totally different is how the 2 consoles make the most of their CPU’s energy. Microsoft says that the Xbox Sequence X CPU is fastened at 3.Eight GHz for video games reliant on a single core, dropping to three.66 GHz for functions that benefit from a number of cores by way of simultaneous multithreading.

Illustration for article titled PlayStation 5 Versus Xbox Series X: The Tech Specs

Screenshot: Sony

Sony says that the PlayStation 5’s CPU and GPU each run at a variable frequency. The console will continually screens the demand a sport places on the CPU and GPU and adjusts frequency accordingly. This novel strategy to balancing energy and cooling means the system ought to all the time run at a constant energy stage, making it simpler to chill.


  • PlayStation 5: Customized RDNA 2 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
  • Xbox Sequence X: Customized RDNA 2 12 TFLOPS, 52 CUs at 1.825 GHz

As with the CPU, each consoles use variations of the identical fundamental {hardware}, on this case a customized AMD RDNA GPU. RDNA stands for Radeon DNA, the structure being AMD’s most up-to-date graphics playing cards. When it comes to teraflops the Xbox One has a small lead. It has 52 compute models to the PlayStation 5’s 36. Let’s all nod as if we all know what which means.

A teraflop is a measure of a processor’s mathematical prowess. For each teraflop the processor can calculate a trillion floating-point calculations per second. The extra teraflops, the extra computational energy. The extra computational energy, the higher the processor is supplied to carry out the advanced math that video games flip into fancy visuals. Within the grand scheme of issues, a distinction of 1.72 teraflops isn’t enormous.

Laptop models, or CUs, are like clusters of tiny CPUs {that a} graphics processor unit makes use of to compute stuff. The extra CUs, the extra highly effective the GPU. Evaluating CUs between the Xbox Sequence X and PlayStation 5 is way more telling than teraflops. The PlayStation basically has the equal of a Radeon RX 5700 graphics card, whereas the Xbox Sequence X has a Radeon RX Vega 56. I hit up the GPUCheck web site to check the 2 playing cards, and there’s a noticeable distinction.

Hit the link for the full comparision.

Hit the hyperlink for the total comparision.
Graphic: GPUCheck

Remember these are PC benchmarks. The way in which the customized GPUs on the Xbox Sequence X and PlayStation 5 carry out goes to rely closely on how they’re used. As soon as once more the PlayStation 5 can regulate GPU and CPU efficiency primarily based on demand, so whereas the Xbox Sequence X has extra brawn, the PlayStation 5 might have extra finesse.


  • PlayStation 5: 16GB GDDR6 with a 256mb bus | 448GB/s bandwidth
  • Xbox Sequence X: 16GB GDDR6 with a 320mb bus | 10GB at 560 GB/s, 6GB at 336 GB/s bandwidth

Each consoles embrace 16GB of GDDR6 reminiscence. The PlayStation’s reminiscence bus is narrower, 256mb to the Xbox’s 320mb, which suggests there are extra lanes of visitors accessible on the Xbox. Will that make an enormous distinction? Most likely not. What’s totally different is how reminiscence bandwidth is dealt with on the consoles. PS5 reminiscence runs at a speedy 448 gigabytes per second throughout the board. The Xbox Sequence X splits its 16GB of reminiscence into two sections. There’s 10GB of “GPU optimum reminiscence” working at 560 GB/s, and 6GB of “commonplace” reminiscence working at 336 GB/s. Slower commonplace reminiscence is allotted to I/O operations and sound that don’t require numerous pace, whereas GPU optimum reminiscence is geared in the direction of making issues fairly. It’s an asymmetrical reminiscence system that ought to give builders fascinating methods to allocate assets. It’s not one thing that ought to have a significant influence on the end-user, nevertheless it’s neat.

Inner Storage

  • PlayStation 5: Customized 825GB SSD with 5.5GB/s (Uncooked), Typical 8-9GB/s (Compressed) IO throughput
  • Xbox Sequence X: 1TB Customized NVME SSD with 2.Four GB/s (Uncooked), 4.Eight GB/s (Compressed) IO throughput

Right here’s the place the large distinction lies. Holy hell that PlayStation customized stable state drive is quick. Tremendous quick. Twice the pace of the Xbox Sequence X’s SSD. It may be smaller, however that PS5 exhausting drive goes to smoke the Xbox’s. As lead PlayStation 5 system architect Mark Cerny put it throughout as we speak’s technical presentation, builders may must gradual the drive right down to preserve video games from loading too quick.

RPG Class

  • PlayStation 5: Rogue
  • Xbox Sequence X: Warrior

With the knowledge we have now now, it seems to be like Microsoft and Sony rolled two totally different characters from the following spherical of the console wars RPG. Microsoft put most of its factors into energy, making a beefy machine that may’t be matched when it comes to energy. Sony, alternatively, created a way more agile console, sacrificing energy for utility. We’ll see the way it all seems as soon as we will truly play video games on these rattling issues.

And sure, that makes the Nintendo Swap a wizard.

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