Roguelike indie Going Under puts its dungeons in a tech startup’s basement
Going Below is an indie recreation whose premise sounds as procedurally generated as its ranges: Discover, loot and struggle in dungeons — that are the ruins of failed tech startups set sooner or later.
The debut work of of Seattle-based Aggro Crab Games, based by Nick Kaman and Caelan Pollock, Going Below was introduced final fall for Home windows PC; the studio stated Thursday that it’s additionally coming to Nintendo Swap, PlayStation 4, and Xbox One. In a PlayStation Blog post, Pollock described each Going Below’s gameplay and backstory.
The participant controls Jackie, a brand new school graduate starting an unpaid internship within the “not-so-distant future metropolis of Neo Cascadia.
“Whereas she initially utilized for a advertising and marketing job,” Pollock added blithely, “it shortly turns into her responsibility to struggle off monsters within the basement earlier than they will disrupt office productiveness on the floor.”
That carries the participant into the procedurally generated dungeon, the place they’ll improvise weapons out of workplace junk, similar to stabbing a demon with a thumbtack or working over a goblin with a sensible automobile. Gamers can even add highly effective results to their fight, similar to torching a whole room, changing enemies into fight allies, “or simply make your arms actually buff or one thing.”
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Going Below is scheduled to launch in September 2020 on PC, PS4, Swap, and Xbox One. A demo of the game is at present accessible on Steam.
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