Spelunky 2 studio shares more screens, but no launch date
Followers haven’t heard a lot about Spelunky 2 since Derek Yu and Mossmouth introduced in August that the sport was delayed. Yu popped into the PlayStation Blog today to reassure gamers that growth proceed, and present some new photographs of what the roguelike sequel has in retailer.
“Content material-wise, one in all my objectives with Spelunky 2 was to make every run really feel much more like a customized journey,” Yu wrote. “We need to hold supporting that type of creativity by including extra selection to the sport.”
Meaning extra characters just like the unique sport’s Shopkeeper, a man who may assist or damage you. Yu stated the NPC lineup may also deliver again acquainted faces to help the brand new solid.
Yu additionally broadly described work on enhancing Spelunky 2’s Deathmatch mode above what gamers received within the unique sport, in addition to UI and different quality-of-life enhancements. However with no launch date or window, the principle takeaway from this morning’s put up is that Mossmouth is exhibiting progress on substation elements for the extremely anticipated sequel.
The primary Spelunky initially launched on PC in 2008, with an enhanced model launching on Xbox 360 in 2012 bringing it much more widespread attraction. The PlayStation four received a Spelunky port in 2014. It’s been one of many extra telegenic speedrun video games within the years since, even when comparatively few runners go up in opposition to its notoriously robust, procedurally generated ranges.
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