This Month’s Rerelease Of Doom 64 Will Include A New Chapter
Screenshot: id Software program, Nightdive Studios
Doom 64, an unique Doom recreation launched completely on the Nintendo 64 in 1997, is usually ignored when discussing the historical past of the sequence. Maybe that may change on March 20, when a Doom 64 port, full with a brand new epilogue chapter, lands on PlayStation 4, Xbox One, Nintendo Change, and PC.
Doom 64 was initially developed by Halfway, not id Software program. The brand new launch is being dealt with by Nightdive Studios, which focuses on bringing again basic video games. It just lately rereleased the primary two Turok video games, and is engaged on a remake of the primary System Shock. Talking with USGamer yesterday, Nightdive senior developer James Haley mentioned that the Doom 64 port will proceed the unique’s story. Mom Demon, the large unhealthy defeated by the Doomslayer on the finish of the primary marketing campaign, apparently has a sister, and no matter quantities to familial bonds in hell compels her to take motion. This implies expelling the Doomslayer from the underworld and hoping for the perfect.
“Because you’ve been messing up Hell continuous, she tries to eliminate you by sending you away,” Haley mentioned. “If you may make your approach again and take revenge, you’ll be rewarded with a little bit of lore that followers of each sequence, new and basic, ought to get pleasure from.”
Doom 64 can even embrace numerous quality-of-life adjustments when it lands on fashionable platforms. This consists of help for displays with refresh charges over 60 Hz, which can permit speeds above 1000 frames per second. Nightdive additionally guarantees decreased enter lag, an autorun toggle, new brightness settings, the flexibility to vary the blood coloration from purple to inexperienced, and elective movement controls on PlayStation Four and Change.
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The PC port can even present the primary professional alternative to play Doom 64 with a keyboard and mouse.
“It very a lot seems like Doom—with some key variations in degree design when evaluating to the older video games,” high quality assurance lead Leo Mikkola instructed USGamer. “I don’t assume the sport essentially turns into simpler with modernized controls for keyboard and mouse—it turns into extra accessible. The training curve is decrease in comparison with the Nintendo 64 model although, as motion feels extra fluid general and there’s a definite discount of enter lag in our model, which makes the sport really feel extra truthful.”